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Pogostuck: Rage With Your Friends #476094
01/26/19 06:58
01/26/19 06:58
6 Images
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Pogostuck: Rage With Your Friends

Dear nerds,
I want to present you my new game I've been working on since last year, called "Pogostuck: Rage With Your Friends".

It's a one level game about climbing a surreal mountain on a pogo stick. Controls are deceptively simple, just rotate the character and jump, yet they take a ton of time to master - "prolonging" the playtime to a couple of hours.

If you've seen or played Getting Over It with Bennett Foddy you know what it's up to or inspired by.

The game features automatic matchmaking for multiplayer halfway around the globe, no PvP collisions, just racing against each other or casually jumping along. Unlock hats and other equip to differentiate your character from others.

Check it out on Steam:
The trailer is subject to change still, had to make it prematurely to put up the store page.

Had to rewrite the level format a bunch of times, in particular as I planned to ship with a level editor at first (which would have been based on custom imported meshes though, only a few example models included). The 2D collision detection on 3D models was rather tricky to implement and took many months to make it smooth and rather bug free. I wrote a custom c_move at one point but gave up when I had to do rotations - although c_rotate can be quite buggy it's still hard to redo that yourself.
The game is mostly done, currently finishing up sounds and localization. I should be done in February, then ship the game shortly after.
Thanks for taking a look!
Re: Pogostuck: Rage With Your Friends [Re: Superku] #481022
08/02/20 09:00
08/02/20 09:00
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Haha yeah that was me, I forgot about that.

Thank you! laugh I'm dabbling with acknex still, doing support, debugging stuff (currently stuck on the same issue for 10 days or so). Maybe I'll release a new update for Pogo at some point still, but it's a struggle with acknex sadly. frown On average I spend ~20% of my time just working around engine issues. But oh well, new/ own engine for the next title.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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