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Debugger 3.16 #434959
12/30/13 22:50
12/30/13 22:50
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Joined: Dec 2013
Posts: 17
Debugger316 Offline OP
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Debugger 3.16

///////////// 12/27/17 ////////////////
It is finished and the development is completed!:)

///////////// 04/19/16 ////////////////
Hi there!

I'm working on Debugger 3.16: Hack'n'Run

You have to help a small debug function to find and delete all bugs in the newest game of its developer. Use program code to manipulate objects, enemies and the Debugger itself.

It's still Work-In-Progress (about 40% are finished) but it's already Greenlight.

How do you like it?

Find more about it here:

http://www.spiderwork-games.com
http://store.steampowered.com/app/339720

////////////////////////////////////////////////
Last edited by Debugger316; 12/27/17 12:58.
71 Comments
Re: Debugger 3.16 [Re: Dooley] #481673
10/17/20 16:04
10/17/20 16:04
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany
Biggest problem is that A8 can only export to Windows but I want to go to consoles too. After working some time now with Unity I also like the work with the editor and how easy it is to create particle effects just with some clicks, no (or not much) scripting needed. However, if I could change the script language, I would really like to continue working with lite-C. ^^

Re: Debugger 3.16 [Re: preacherX] #481690
10/19/20 13:18
10/19/20 13:18
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany

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