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DEAD TASTE #485274
02/13/22 16:19
02/13/22 16:19
7 Images
Joined: Jul 2008
Posts: 2,097
Germany
rayp Offline OP

X
DEAD TASTE

Hi friends.
Hi users (if any left).

Finally i can provide something playable... wink

https://youtu.be/tik9sNdjUQY
https://youtu.be/xylbA8-3WpY
Aggressive:
https://youtu.be/WTIE5U9S-lI

[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]

Be aggressive, or sneak around, its up to you.
Repair your motorhome vehicle and leave the small desert town. DT is like a zombie splatter adventure.

It was a hard fight to manage nexus and a nightmare to the published version. I dont know how many dreams the publish-button broke laugh
Also it was very hard to have this stable smooth framerate. Iam sure everybody knowing acknex will realize how smooth the game runs, even on old GPU's like mine (50fps+ ATI Radeon HD4800 in 1024x768 fullscreen, but in 1280x1024 slow motion[in published version only]).

Dev thread:
https://opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=485264#Post485264
More Information will follow soon...

Special thanks to SuperKu (pathfinding algo), Boh_Havoc (shader framework) and 3run.

DOWNLOAD chapter1 (wip):
https://1homealonegames.itch.io/deadtaste


Known issues atm:
Fixed mesh array size used in struct

Mouse speed adjustment missing (i forgot to implement)

Winmill climbing works good BUT when you reach the top, it will be very tricky to get on. Only with "jump-grab's". This windmill problem is more a design then a
script problem.

Green direction arrow out of screen size for some reason

Hills with holes. This is simply caused by a design-mistake in the alpha chan of the skin.

A empty house i forgot about smirk

NEVER SEEN IN PUBLISHED VERSION BUT:
Pathfinding related script crashes will always full crash the
engine. It will be hard to reach taskmanager from fullscreen
then. Such errors might appear if player leaves the level area
somehow. As soon as any NPC cant calculate a path to player's
position, pathfinding will(!) crash.

Headshots. Sometimes, in some angles headshots just wont work.
While in other angles/positions they almost work to good.


If you enter Jamal's house in mission1 too fast it might
mess up his animation states. This problem is deep in this
NPC's ai. I know how to optimize the code, but not done yet, sry.

In very rare situations it is possible that loading a game/switching map can
full crash engine, returning to desktop without error message.
In this case restart the game.
Your saved data should be fine,
and loading after a restart should also work (game saves before loading).
Last edited by rayp; 02/25/22 23:20.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
5 Comments
Re: DEAD TASTE [Re: rayp] #485328
02/24/22 06:33
02/24/22 06:33
Joined: May 2009
Posts: 5,360
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,360
Caucasus
Great project man, I really enjoyed playing it! Especially the gore and mini boss elephant who gave me a finger for shooting at him grin Good stuff!

Best regards.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: DEAD TASTE [Re: rayp] #485331
02/24/22 19:09
02/24/22 19:09
Joined: Jul 2007
Posts: 616
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 616
Turkey, Izmir
Congrats rayp! It's obvious you put a lot of effort into it. Whether it's the gun shop or the cooking, it all points to a detailed work. I really enjoyed it. I also liked the pesky bugs coming out of the ground. It was exciting to deal with zombies while also dealing with them. Not as a developer, but as a player, I have a few advice; It would be great if you could increase the fov or give the player a choice in this regard. Also, it would be great if the game had music to raise the tension.

I wish you continued success. Best regards.

Re: DEAD TASTE [Re: rayp] #485332
02/24/22 20:33
02/24/22 20:33
Joined: Jul 2008
Posts: 2,097
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,097
Germany
Thank you both for your feedback guys!


The game has music laugh ...just start a "Zombie Massacre". Means just kill around 4 or 5 Zombies in a row (fast), music will start playing. As long as u keep music playing, u get a lot of money fast. I see people playing to "shy"...get some ammo and shoot the hell out of them laugh
Ive seen the map as some kind of "killing bowl". While walking around kill, kill kill...besides you push some pigs. If you go crazy killing it almost feels like another game. When the three pigs are home, gunshop unlocks all weapons. Take the dual mp5...zombies will die like flies.

Fox example, when i go insane, i have around 10.000 Cash in 10 Minutes, all time Music playing...ok iam the dev...but i thought people would play it more aggresive some how.
Its like a invisible "kill counter". When it reached some amount/time, music starts and cash comes faster.
https://www.youtube.com/watch?v=xylbA8-3WpY
Minute 29:30 (29:50 music starts cause of the stress and kill amount) shows what i mean. Another non-aggressive-player in the vid wink



When increasing fov, i have to change weapon pos, cause it doesnt look good.
But 3run also suggested this, so i guess would be a good idea yes. Guess now (need to look up) its Hl2 like,around 70.


Anyone tested dive and swim in map2 ? laugh
Also this map features a new NPC, a lot of Zombies and new quests.
Btw. Safehouse is driveable later. Also the RC-car infront of the safehouse is driveable.

If you see the desktop when leaving map1...restart and click "Load Game". Its that bug i mentioned above...sometimes(almost never for me when testing,of course) acknex feels like not switching the map...published version is a real b****.


Thank you both for taking the time.

edit: *Gunshop unlocks almost all weapons. The grenate launcher a bit later. Btw. guns are hidden on the map. On containers or rooftops, you may find really great guns (Uzi's, M79 grenate launcher). Fex on the safeplace are two land mines on the ground. You can crawl and pick em up.

edit2: Another issue: Winmill climbing works good BUT when you reach the top, it will be very tricky to get on. Only with "jump-grab's". This windmill problem is more a design then a script problem.

Last edited by rayp; 02/24/22 22:05.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: DEAD TASTE [Re: rayp] #485334
02/25/22 09:12
02/25/22 09:12
Joined: May 2009
Posts: 5,360
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,360
Caucasus
I've bought M79 and kicked shit out of zombies around safehouse! I liked it a lot! grin Also used to find some secrets, like Uzi, etc. Cool stuff bro!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: DEAD TASTE [Re: rayp] #485342
02/25/22 22:52
02/25/22 22:52
Joined: Jul 2008
Posts: 2,097
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,097
Germany
Going insane in DT...making 13000$ in 8 minutes, with weak guns grin
No death. Does not really matter anyway as long you will have 250$ left. if not, guns are lost...

https://youtu.be/WTIE5U9S-lI


edit:
Safe the last dance! WIP
[Linked Image]
[Linked Image]
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[Linked Image]



edit2:
Rewrote player controller and weapon script from scratch. Now player moves perfect. No more stucking.
Player is not rotated anymore, global vectors in c_move used instead. Stuff like smooth cam-to-crawl-anim etc.

New scripts are worlds smoother and better, like it is most time when redoing things.

Last edited by rayp; 04/02/22 17:46.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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