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A psychological thriller game #487882
10/23/23 14:52
10/23/23 14:52
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Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline OP
User
A psychological thriller game

It's a psychological thriller game that I'm developing to spend my free time. I haven't named it yet. I hadn't started the project seriously, but it started to evolve into a better game than I expected. Of course it won't be a full game, It will be more of a prologue/demo. I don't know if I'll be able to complete it but I'll push it as far as it goes. (It is being developed with A7)

[video:youtube]https://youtu.be/uSJaNbYVav8[/video]
4 Comments
Re: A psychological thriller game [Re: Emre] #487884
10/23/23 19:55
10/23/23 19:55
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hey! Waiting for the playable demo, it looks awesome! Reminds me of your older horror project with puzzles!


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Re: A psychological thriller game [Re: Emre] #487885
10/24/23 03:35
10/24/23 03:35
Joined: Oct 2023
Posts: 5
Yerevan
N
Navid Offline
Newbie
Navid  Offline
Newbie
N

Joined: Oct 2023
Posts: 5
Yerevan
This looks actually really nice, can you mention your tools/workflow not in details but I'm interested to know the way you could get such a beautiful quality in Acknex, thanks

Re: A psychological thriller game [Re: Navid] #487886
10/24/23 10:32
10/24/23 10:32
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline OP
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Emre  Offline OP
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir
Originally Posted by 3run
Hey! Waiting for the playable demo, it looks awesome! Reminds me of your older horror project with puzzles!

Thank you! Yes, this project has a connection with the old project you mentioned. smile

Originally Posted by Navid
This looks actually really nice, can you mention your tools/workflow not in details but I'm interested to know the way you could get such a beautiful quality in Acknex, thanks

Hi Navid. Glad you like it! When it comes to achieving this quality at Acknex, the key words are community and experience. GameStudio had a great community. Users (all of us) were generous and in solidarity. That's why there are amazing shares of users in AUM. These shares contribute greatly to my project. For example, I use AUM 71's Spotlight and Aum66's Slin's shaders in my game. But bringing them together into a single shader and shaping it according to need is also related to experience. I can't say much about this. I have been using Acknex for about 15 years. My hard disk is full of dozens, hundreds of projects I have done before. I actually built this project with their parts.

But let me point this out; The real success here is not reaching this quality, but rather combining this quality with an acceptable (lets say 50-60 fps) performance. Sometimes one line in the shader can cost 5 fps. This issue is important. Because acknex is an old engine that uses a single core, when high quality shaders are used (and not optimized), a bottleneck occurs between the graphics card and the processor. Thus, even today's powerful cards sometimes cannot go above 40 fps.

The second problem is that since acknex is a 32-bit application, it cannot use more than 1.6 GB of RAM. In fact, it starts to give errors around 1.3. Therefore, it is almost impossible to use high-resolution textures for every model. As a solution to this, I used a tool called "4GB patch". Thanks to this, acknex can use around 3GB of RAM on 64-bit systems. Of course, I use the textures by compressing them in DXT1 format with the Directx Tool. (except normal maps)

That's all I can say for now. I hope this helps.

Re: A psychological thriller game [Re: Emre] #487887
10/24/23 16:07
10/24/23 16:07
Joined: Oct 2023
Posts: 5
Yerevan
N
Navid Offline
Newbie
Navid  Offline
Newbie
N

Joined: Oct 2023
Posts: 5
Yerevan
Very impressive very helpful thanks


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