Quote:

Sounds as if the script were missing some paths and thus unable to load all the map entities.
Assuming you indeed have your map entities organized in subfolders, you could try and open up your main script, then add some path "xyz" statements at its top, where xyz is the name of the subfolder with all the map entities in it.




This didn't seem to have any effect:

////////////////////////////////////////////////////////////////////////
// A6 "Walk Thru" Project wdl:
// Created by WED.
////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// The PATH keyword gives directories where template files can be found.
path "C:\\Program Files\\GStudio6\\template_6"; // Path to A6 templates directory
path "C:\\Program Files\\GStudio6\\template_6\\code"; // Path to A6 template code subdirectory
path "C:\\Program Files\\GStudio6\\template_6\\images"; // Path to A6 template image subdirectory
path "C:\\Program Files\\GStudio6\\template_6\\sounds"; // Path to A6 template sound subdirectory
path "C:\\Program Files\\GStudio6\\template_6\\models"; // Path to A6 template model subdirectory
path "C:\\Program Files\\GStudio6\\work"; //where all my entities are

/////////////////////////////////////////////////////////////////
// Filename of the starting level.
string level_str = <GLMain.WMB>; // give file names in angular brackets

////////////////////////////////////////////////////////////////////////////