ROXXOR Entertainment is proud to present the first demo of Bumble Bee Island.

>>> Download it here: Bumble Bee Island Demo (zipped, 29 MB)

System Requirements:
It worked fine on these two systems:
-P4 3GHz, Geforce 6800 256MB, 2GB RAM
-P4 3.2GHz, Radeon 9800XT 256MB, 2GB RAM
-shader model 2
It didn't work on this one:
-Dual Pentium III 866MHz, Geforce TI 4200 32MB, 512MB RAM

Recommended System Requirements:
-P4, 3D-Craphic card 128MB shader 2.0, 512MB RAM

-We assume that the game should work on a graphic card with 128MB... hopefully aswell with a 64MB.
-We would really appreciate if people who play the demo could give us a feedback with their system requirements.
-There is a "D3DXDLLJune26.zip" included into the zip because the bloom shader requires at least that version.

Controls:
-Fly with the mouse, click on left mouse button to go forward, rightclick for backward. if u don't click anything the bee will stop and u can move the camera around the player model.
-Cursor up, down, left, right strafes up, down, left and right.
-Mousewheel zoom in and out.
-Esc quits the game... a pause-menu is planned (with continue, main menu, exit game).

The game is far from beeing finished. We still call it a alpha-version, even though it's our first game-project which has come this far.
It's planned to be a reference of an advertising game for our company.
We would like to explain what we have done and what's planned. In order to do this we divide this into two sections: "Done" and "It's done, when it's done"

Done:
In general:
-single player race-mode (race through the bonus gates before u run out of time... 3 levels playable)
-single player explore-mode (not really finished yet... if u choose explore mode in the demo version you can explore the island without mission objectives)

Level Design:
-complete Island-Terrain with multi-texture shader
-house with interior, pond, tree, well with a bucket, cave, fence, landing stage for boats, bee hive, stone piles, plants and a sea surrounding the island
-replaced Skycube

Character/Item Design:
-bee model with animations (stand, fly, collision)
-bonus-gate with animation (pop-up)

UI:
-intro roxxor
-startscreen
-singleplayer menu
-racemode UI (Start, Score, Time, Points, Finish)

Script:
-flight control
-camera-script
-animation scripting
-race mode points, time
-UI, menu
-some shaders


It's done, when it's done:
In general:
-multiplayer (the basics are done, but we still have to do additional players, items, controls, etc...)
-single player explore-mode (find different flowers spread over the entire terrain and get their pollen in a certain amount of time)
-particles
-sound effects and music*

Level Design:
-change water
-more tree's and shrubs
-replace some textures and colors
-lensflare

Character/Item Design:
-more animations for bee model
-add some non-player models like butterflies, squirrels, birds, etc...
-3d-flowers for explore-mode

UI:
-intro "Humble Bee Island"
-no need to list up all the missing menus

Script:
-multiplayer
-bee fur shader
-highscore
-particles
-improve single player modes


* We are looking for someone, who would like to design the sound effects and/or music for us. Since "Humble Bee Island" is only for the promotion for roxxor entertainment it is not a paid job (we do this for free aswell). If someday we will gain a profit with this game, we would pay the job of course.
So if your are interested, please pm me or sinnlos, or write an email (u can find the adresses on our page: www.roxxor.ch/team)...patrik is zwecklos and stefan is sinnlos, if u wonder

Credits: (last but not least)
-Bloom Shader from Matt's Sphere Engine
-Font by Daniel Gauthier

cheers
Sinnlos & Zwecklos

Last edited by zwecklos; 01/21/07 19:38.