I am testing on comm 6.00.6 and NGD 1.51 (thankfully I kept my download from way back when). I can run the demo files that come with it and do regular physics, but the my compounds don't work (the prebuilt ones do).
I know I'm not screwing it up because I make a duplicate of the working one. ie. I open the ragdoll (the one with the cages and bears and stuff) and do a direct duplicate of the swinging ball. The original one works, but the others give me a newton crash error with spawning the children or something. I can still shoot them and they fall, but no hinges.
I thought Newton worked with A6, at least the early versions of it.
I also tried the Newton manual from scratch, but no.
I think it's not making the cls properly. Anyone know any way around this? if not, is there any idea when the new sdk will be able to be put in. If it's when lite-c comes out, will there be a decent integration tutorial?
This is really frustrating , in fact I'm trying to find my A5 key just to go play around.
Thanks, I tried reading the forums, but there seemed to be mixed messages.
Nick


Black holes are where God divided by zero.