Hi William,

It affects the sending of data across a network, much more efficient.

I am afraid you will have to wait about a month before I can explain how I have been using the system. I have found it best to use it as more of peer system, where the computer that creates an entity actually handles it's data transfer over the network, instead of the server handling everything, but it can be used how ever you want. For multiplayer with a host the peer system seems the best fit, for a MMO having the server controlling everything would be better obviously.

Give me a month or so to get done with this project's deadline and I will show you what is possible.

Loco


Professional A8.30
Spoils of War - East Coast Games