I did not understand... How i can apply this code to the old code? I substitute the old code: vec_set(temp, player.x); vec_sub(temp, my.x); vec_to_angle(my.pan, temp); for the new: var vecAngle[3] vec_diff(temp, vecAngle, my.pan); c_rotate(me, temp, glide);
and the entity turns to left, and not to the player... Thanks!