temp.pan = ang(temp.pan); // EDIT: I put x instead of pan... shouldn't matter though :Ptemp.tilt = ang(temp.tilt);
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de