Quote:
...but we can't use more than 8 at a time because of a6, and that conitec blamed it on dx (yea.....) but anyway...
DX supports up to 8 lights per model not per world. So indeed you theoretically could use more than 8 dynamic lights just through splitting up level-models into pieces.
But you can also do lighting with static lightmaps as a workaround to not have such flat environments. The latter would be faster anyway than dynamic lighting.
Models, Textures and Games from Dexsoft
|