Heya,
I was in need of some post processing shaders for a project of mine...but I "only" have A6 Com. So I played a bit with Sylex 3 an converted a few shaders from ati,ogre,and Garry Newman (thx to PHeMoX) so you can use them with Sylex 3.
Well here they are (not all have pictures...I was too lazy. besides you all know what (for example) a blur shader looks like )

ati_adv_dof.fx

ati_dof.fx


ati_edge.fx


ati_edge2.fx


ati_hdr_b.fx


ati_tone_mapping.fx


bloom.fx


blur.fx

bw.fx


dream.fx


emboss.fx


greyscale.fx

hdr2_b.fx


invert.fx


nightvis.fx

nightvis2.fx

ogre_bloom.fx


ogre_blur.fx

shake.fx //shakes the screen, simulating an earthquake ....or something ^^
sharpen.fx


wavey.fx //animated


XNA_invert.fx




[=DOWNLOAD=]

see readme.txt for more information on how to implement this stuff


[edit] just to let you know: these shaders are by no means perfect! they may be slow and some even have bugs in it (marked with "_b"). I'm a total shader n00b, but I tried my best to convert them...well at least now I know what float4 means and what tex2d does


Shade-C EVO Lite-C Shader Framework