Ok,

Slin und I found out that the SLX_content folder was missing and was creating these errors.

But I have another question:

First of all 2 Screens:


And no with activated shader:


The shots are from the same camera-position.

But as you can see the view with the activated shader looks as it's zoomed-in.

I can see this with every shader from this pack.

Is there any fix to this?


Back @ work with 3DGS.