Hi!

Thanks for the reply.
I tried to use the double precision DLL but it crashed on loading... Are you able to use it? I am using your implementation, with minor changes to newton.c

But,
I checked if the newton.dll you included with the sample was the same as the SDK 1.53 and they differ. Did you use an older one? Anyway, using the new dll solved the problem! (Any clues on why the double precision dll failed?)

Another issue: I'm having a little bit of a problem trying to detect collision between a rotating object (a bat) and a relatively static one (a ball). I am using NewtonBodySetContinuousCollisionMode, as you pointed out earlier (dumb me for not RTFM). However, this function only works with translations, right? So I guess this time I will really have to push the time slices up a notch...

Thank you very much!