the engine uses a different vertex struct now so you have to change

Code:

typedef struct
{
float x, y, z;
float nx, ny, nz;
float tu1, tv1;
float tu2, tv2;
float tu3, tv3, tw3;
} VERTEX;



to

Code:

typedef struct
{
float x, y, z;
float nx, ny, nz;
float tu1, tv1;
float tu2, tv2;
float tx3, ty3, tz3, tw3;
} VERTEX;



to get the loading of collision geometry working.