Larry,


After starting to kind of get the feel of how to
set up the Ai and everything...

I came to the realization that a lot of the time the
AI could not see the player..
unless you created him in front of the player and facing him.

Whish I'm sure technically thats the thing to do...
but isn't allways practical in game-play that all enemies are
allways going to be facing you..

So what I'm asking is Their some setting in the
AI to adjust to increase their sight?

Just for example: In an early Aum the Perfect AI
could be adjust to see the player allmost instantly
( Regardless of where or how far away player was)
without the player being direct in front of him
..

This would make it nice to have Ai that can see from behind
and chase immediatly as Game Starts;

I do hope that at least this will be in The Professional
version?



*** Teutonic Darkness ***