You did a great job pedro_amorim, good texturing and nice modelling. I hope you can convert it to a real-time project.

Doom, Aztec:
This is a rendered scene with post-processing applied. There are softshadows, anti-aliasing and per-pixel-lighting.
I think it will not look the same in real-time. You know how much problems we all have with soft-shadows, bloom or per-pixel lighting. Pedro has to do many hacks (ventilators plugin, sylex or the upcoming dll from Matt, shaders). But he is not a Gamestudio veteran. So it might reveal some disenchantment when converted to 3dgs.

But nevertheless: I wish you all the best! It would be great to see a small but good looking project anytime soon.


Models, Textures and Games from Dexsoft