Ok, just a few things that Pedro didnt mentioned:


  • the main purpose of this demo is to get feedback about possible new bugs
  • in order to not duplicate it, i will put a list of known bugs at the end of this post
  • so please just report new bugs or problems you may encounter
  • please understand this is not a finished project, due the short development time
  • the first goal was to Pedro finish his teasis and deliver it at time


Also:


  • the game max players are 4 at the moment
  • optimized for LAN
  • but its possible to play over net, editing the .bat files and inserting the -ip
  • of course, over net might have problems relating latency, etc... but it works


Credits:


  • thanks to Christian Behrenberg (aka HeelX) author of Font Render


Input:


  • < WASD > Movement
  • < MOUSE > Camera, direction and shoot
  • < SPACE > Jump
  • < SHIFT > Crouch
  • < TAB > Statistics Table
  • < R > Reload weapon


Known bugs, please report new ones


  • on menu <esc> the game still loads
  • the player´s movement use precise collision detection, it means that they can stuck each other or in the map models
  • when hidded strings above player´s head only are deactivated on clients
  • when reloading pods sometimes the ball´s counting are not correct
  • no collision on the gun yet
  • balls are visible only in the clients (local) yet
  • when a client logout sometimes the statistics table doesnt update correctly < tab >
  • 3rd person camera needs improvements like smooth transition and lag near obstacles
  • central tube hull / collision problem
  • when a player is eliminated and restarts his position, can stuck on other player that possibly be in one of the four restart vectors positions (at four field corners)


Thanks for your time.
Jorge