the main purpose of this demo is to get feedback about possible new bugs
in order to not duplicate it, i will put a list of known bugs at the end of this post
so please just report new bugs or problems you may encounter
please understand this is not a finished project, due the short development time
the first goal was to Pedro finish his teasis and deliver it at time
Also:
the game max players are 4 at the moment
optimized for LAN
but its possible to play over net, editing the .bat files and inserting the -ip
of course, over net might have problems relating latency, etc... but it works
Credits:
thanks to Christian Behrenberg (aka HeelX) author of Font Render
Input:
< WASD > Movement
< MOUSE > Camera, direction and shoot
< SPACE > Jump
< SHIFT > Crouch
< TAB > Statistics Table
< R > Reload weapon
Known bugs, please report new ones
on menu <esc> the game still loads
the player´s movement use precise collision detection, it means that they can stuck each other or in the map models
when hidded strings above player´s head only are deactivated on clients
when reloading pods sometimes the ball´s counting are not correct
no collision on the gun yet
balls are visible only in the clients (local) yet
when a client logout sometimes the statistics table doesnt update correctly < tab >
3rd person camera needs improvements like smooth transition and lag near obstacles
central tube hull / collision problem
when a player is eliminated and restarts his position, can stuck on other player that possibly be in one of the four restart vectors positions (at four field corners)