Hi,
Thanks for your sugestions we are registing all them.

@ Flits
"theres is a place where the floor splits into a second floor if you shoot between them shoot shoot trouhg the map its like 2 feet withd"

Could you post a print screen of this problem ?

The question is: the terrain shader is not using yet shadows / softshadows, there is a plane under the terrain to obtain the z-buffer shadows, because stencil shadows will kill the framerate, probably that gap could be visible somewhere.
The lightning and shadow system still become a problem under 3dgs.

So, we need more testers and hard testing, thatīs now the time to find those bugs, or later they will eat us

Thanks
Jorge