Hi, Thanks for your sugestions we are registing all them.
@ Flits "theres is a place where the floor splits into a second floor if you shoot between them shoot shoot trouhg the map its like 2 feet withd"
Could you post a print screen of this problem ?
The question is: the terrain shader is not using yet shadows / softshadows, there is a plane under the terrain to obtain the z-buffer shadows, because stencil shadows will kill the framerate, probably that gap could be visible somewhere. The lightning and shadow system still become a problem under 3dgs.
So, we need more testers and hard testing, thatīs now the time to find those bugs, or later they will eat us