Quote:

geometry. so maybe models which can have light maps would make it possible to build bigger levels since you could use a kind of "chunked lod".




Ah! Fantastic then.. I know that the GTA III series used polymesh pieces with LOD and lightmaps like that, instead of BSP or Octree.

Wow. I will pitch in at least 20 euros if anyone develops this plugin as well and more if I can afford it. Maybe some other people here can also offer to pitch in towards such a tool development.

So would the lightmaps would then be generated in giles/lightwave/max/maya etc?