Before I knew of the FBX importing/Arbitrary Geometry of 3dgs future, I looked into this a fair amount. I was always told mostly that it would require a new model format for 3dgs(and would cost a fair amount due to that).

Though, if someone manages to get this working, then I'm willing to chip in 150 euros. I'm using Max, and prolly have a similar max2mdl workflow as mabyenew. I'll probably end up using the new FBX importer(I'm waiting for JCL to first add the ability to place models in WED with it too) and WED lighting anyways, but more options never hurt. I think those with projects demanding realistic lighting would really find it useful though.


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