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Then in your action for every entity, have it reload the entity as the new combined mesh? Will import_mesh() read the file name of the model and do this last part automatically, or will we have to type in the mesh name for every instance of this function? Hopefully it's not the latter, cause then you'd have to create different actions or skills for every entity.


you will be able to do that yourself. just wrap import_mesh() into your own function which adds some string functions to figure out the name automatically.

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why not wait for the static mesh thing in a7? it's supposed to work with shadows...


yes, but we don't know when a7 will be out and if it will support import of light maps from 3dsmax,... in the first release.

if my plugin works out it will work with a6. another difference is that my plugin will work with models which probably still can make sense in a7 if you want to use lod for "level geometry".