I am also excited.

Will this also work with shaders? I would like to re-create something like this:



or this:




I already tried something like that with the sphere plug-in:



The advantage of this method over sphere is: We could use a scene-management therefore it should be possible to create bigger worlds.

If I could blend a shadowmap over a scene with normal-mapping then it would be fantastic. We could even fake static lights with this method. Visuals as seen in games like Riddick, Doom3, Quake4 (and so on) could be possible.

If someone is willing to help me with scripting and shaders then we could make a little techdemo together.


Models, Textures and Games from Dexsoft