Shadow-baking will be done in Lightwave. That is no problem. The problem is:

Blending 2 uv-sets over each other. The first one contains normal-mapping or parallax shader (with tileable textues) and the second one contains a lightmap (non-tileable). The lightmap can even contain colors to simulate static lights.

A simple multiplication of the lightmap should do the job. But it must take a different uv-map into consideration.

Maybe Ventilator already has a solution for that.


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