thx^^

ich hab noch eine Frage.
Bei Egoshootern ist ja die eigene entity unsichtbar. Ich hab das im tuturial gemacht aber jetzt wird sie nicht mehr sichtbar...

und ich muss die animationen abchecken....
script:
var idle_percent = 0;
var temptilt = 0;
var idle_percent = 0;
var walk_percent = 0;

action player_move
{
player = me;
wait(1);
camera.genius = player;
shift_sense=2;
while (me != NULL)
{
move_vec[0] = (key_cuu - key_cud)*3 *time;
move_vec[1] = (key_comma - key_period) *2 *time;
player.pan += (key_cul-key_cur)*4 *time;
ent_move(move_vec,NULLVECTOR);
If (move_vec[0] == 0 && move_vec[1] == 0)
{
idle_percent = (idle_percent +5*time)%100;
ent_animate(me,"idle",idle_percent,ANM_CYCLE);
}
else
{
// our movement animations will go here
walk_percent = (walk_percent + sign(move_vec[0])*5*time)%100;
ent_animate(player,"walk",walk_percent,ANM_CYCLE);
}
}
/*
// camera updates
Vec_set (Camera.x,player.x);
camera.z += 27;
camera.pan = player.pan;
temptilt += (key_pgup - key_pgdn)*4*time;
If (key_home) { temptilt = 0; }
if (temptilt > 75)
{
temptilt = 75;
}
else
{
if (temptilt < -75)
{
temptilt = -75;
}
}
camera.tilt = 0 + temptilt;
wait(1);
} */
}