Ha, thanks Frazzle...

I'm basing future developments of shaders on the results of this contribution. This shader turned out very well. I was surprised at the speed I got from it. Most shaders I run will make the FPS crawl, with this (in the environment shown), I recieved approx 30-40 FPS. Not too bad for A6 rendering. When used with Sylex or Sphere, it should be great!

I tried to describe how to implement it the best I could, because every shader topic I read, someone asks "How do I use it?".


xXxGuitar511
- Programmer