in the effect_startup function of the NM wdl. They were probably for testing.
@ Guitar: I found out, whatīs causing the problem with stencil shadows. It has nothing to do with the shader. The problem is, as soon as thereīs a skin with alpha channel, the engine "thinks" itīs transparent and refuses to render stencil shadows. Well I need the alpha channel for specularity control. If I use a 24bit texture, the stencil shadows work, but I have too much specularity. I tried my.transparent = off; and my.flare = off; but it didnīt help. I think someone here in the forum has mentioned this problem sometime ago ...