*) Bloom + Fog + soft-shadows
1) Normal mapped + Specular lighting
2) Normal-mapped
3) fur + multi-tex
4) [again] soft-shadows

normal maps don't have to be glossy , most of the time you see this is here in the forum, where people don't create specular maps [alpha channel of normal map]. The specular channel controls the "glossy"ness


xXxGuitar511
- Programmer