Well, I included quite a lot of trees, and quite a lot of sprites per tree.
There could be less sprites per tree, and also a LOD, that cuts of a percentage or the spites in the distance.
The alpha value just looked better, making the single sprites look less "obvious",
when many sprites couple it looks smoother.

This is not a fully tuned demo, it should mainly show using
sprites as leaves, and a boneanimation to create dynamic variance in the trees.

With a decent LOD, it can be much faster, but I dont want to do too much work on that.