Hmm well there are some good points being made. It would be nice for a low-cost engine to be made available to indies. That is certainly true.

I can understand how it is frustrating for many people who have followed them to see them aiming thier toolset to more well-financed projects.

But there is also another side. The fact is developing a " true next-gen " engine is not as easy at may appear to some. It is actually pretty difficult. It requires significant knowledge and understanding of a myriad of subjects, details and nuances. It requires much thought and foresight.

For someone is developing such an engine, it is a very personal thing. Much time, thought and effort.

During this odyssey this dreamer-programmer must somehow pay for hardware / software , pay the bills ( if applicable ), go to school ( if applicable ), and finally live life.

They will work for months --- and yes even years --- with little to show.

Especially frustrating is finding that developing such an engine is not nearly have the battle. Engines power games. Even if an engine were to be developed, the game remains.

Developing a game requires even more resources ( i.e. such as money ) and time. It also requires a staff. Especially artists. Not just a lone programmer trying to make crude meshes.

The Project Offset team decided to go the tech demo route. Release some nice videos, polish the technlogy. Attract interest. Try to obtain a deal, a license that allows them to work full-time on their dream project.

They are people too. They need to pay the bills. They want to develop games just like you. They chose one path, it seems to be working for them.

Again its frustrating for other indies. to see one more engine that they might not be able to obtain. But its their work, their dream. Hehe now enough grumbling lets work on our own