why do i die:
I never said that you said that matt wrote a whole engine, that was my point you cant say "well matt put in that much effort and isnt charging half a mil", because matt simply didnt put in that much effort, there is a lot more to a game engine than visuals, a lot more. Also its not on par with at least doom 3, because you can ask matt himself and he'll tell you, it has almost no optimizations, you cant even run it on an fx card because he made the lower cap at shader 2.0, without fallbacks, i can run doom3 on my ancient geforce fx 5200 well, on the first sphere it gets litterally 3 frames per second on the out door level, also again, he has absolutely no scene management in sphere, its all calculated whether visually or not.

to answer your question about the cost, heres the direct quote from paul_l_mings post:
Quote:

Suddenly, they say, "Well, the price is going to be a bit more expensive, but that's 'cause of all the work we've put into it". (fans/supporters guestimate $1k - $2k)



so that begs the question.... where did you get 500k from?