Hi to all 3dgs community,

First off all sorry for my poor English

I would like to present a personal project [WIP] that I am working on for some time ago, in my free time exploring specially the Artificial Intelligence, autonomous agents, team strategy and so on.

What I would like to do?

“When playing Droid Soccer in a mystic environment of the Greek mythology transposed to a distant future, you control the more powerful gods/robots in vigorous soccer games and tournaments that takes place in the Olimpus Mount Arena of the future, exploring myths, legends, puzzles and sequences in a unique and amusing game play.”

What I will probably do?

“A fast pacing soccer type game simulation played by droids where the speed and the player reaction skills are the central point, with good visual and sound effects.”

When? In a distant future. Where? In a futuristic top tower representing the Olimpus Mount Arena. Who? The ancient gods are represented by droids with different skills and powers, that play robust soccer with an iron/metal sphere and there are at least three tournaments:

• Mortals Tournament (where the player must begin)
• Gods Tournament
• Chaos Tournament

Game play:
The game pretends to be a soccer simulation but with other elements, because there is a possible story to tell, the greek mythology, so it will be introduced objects / items related to the story representing myths, legends, puzzles and sequences, which upon collected, will cause different plays. If those plays have success (the goal) then the player collects that item. In order to be able to play the higher tournaments the player needs to explore and collect those items and sequences.

There will be rewards like goals, score, power-ups in the field, maybe money that let you buy robot pieces or other robots, or…
Well, stop dreaming, just a very WIP screenshots, because I am a programmer and not a 2d or 3d artist, and because I spend most of the time trying to develop the AI.









Just some things already started or done :

Team strategy:
Team state machine(before kick off, defend and attack so far)
game situations
tactics
formations
player roles

Players behaviour:
Player state machine (wait, chase, dribble, pass, kick, goHomeRegion and left and right defense for the goalkeepers. More on the future)
Perception system, because the agents are autonomous they percept the environment using two scan cones, one bigger that scan every frame when its is the selected entity, and another one smaller just for the not selected entities, that scan with a timer.
Strategic positioning
Ball recovery
Ball possession
Player movement and blend animation
Steering behaviours (seek, arrive)

Communication:
A simple messaging system (needs improvements), maybe changing for a blackboard system in the future

Game Editor:
Edit tactics and formations

To do:

So many things that I will not even mention it right now (specially in 2D and 3D art), I will probably make another post here or in the Jobs Offered exposing those questions and maybe someone will be interested in this project and pretends to make part of it, sorry but no money, just credits.

I intend to release a trailer soon to show the game play implemented so far.
Well, feedback, considerations, critics, ideas are welcome, besides this single project will probably depends on it..
If you are interested in some way in the project you may contact me:
fjcarrega(at)gmail.com
Thanks for your time.
Cheers
Jorge.