Hi Ben,

As it explains in the documentation provided with the pack, you just need to give your material an effect parameter.

material MtlNormal
{
effect = "Normal.fx";
}

Then apply that material to your object, for example in an action, you might do this :

action NormalShader
{
my.material = MtlNormal;
}

Then all your material settings in the material are used by the shader. ( The docs indicate which material settings each shader uses. )

And yes, it works just fine in A7. A7 is what I used to create the shaders.

Last edited by SFGPhil; 06/11/07 02:19.