if any of you have used sketchup then you know how it does textures, if you dont then basicly you point and click on the face of where you want the texture and it works amazingly well but sketchup doesnt use one texture it uses multiple textures.

i used my own textures which are BMP and 256x256

i exported it to .3ds

now fragmotion can import the 3ds and all textures are preserved and show correctly with no problems what so ever.

great now i export to mdl7 and import into 3dgs, i build and run.

oh crap the textures are all screwed up, they are tiled and stretched all over and parts of my model are invisible.

anyone know what has happened ?

keep in mind i never done anything in fragmotion except import and export, never thought i would need to as the textures look perfect in fragmotion