Quote:

shaders can't "view" into the game world, i think he is speaking about sphere, a plugin he writes to overcome the "render to texture"-pro-only feature limitation. but he's replacing the inbuilt renderer - i'm not sure here - which makes not much sense imo...





I'm talking about a new plugin, not Sphere, that does screen effects like diffraction, HDR, bloom, depthf of field.. etc..

Sphere doesnt totally replace the A6 renderer, but does do much of the rendering internally, this is because the A6 renderer is not set up for things like realtime shadow mapping and so on. Sphere and my new plugin does a LOT more than replace render to texture.

In fact, using the Pro redner-to-texture is not ideal for many effects because you cant control draw order, so you get a one-frame lag, and so on.


Sphere Engine--the premier A6 graphics plugin.