to disable dynamic lighting try to change the example material to this:

Code:
material mtl_lightmap
{
skin1 = bmap_lightmap;

effect=
"
texture mtlSkin1;
texture entSkin1;

technique t0
{
pass p0
{
Texture[0]=<mtlSkin1>;
Texture[1]=<entSkin1>;

// light map
TexCoordIndex[0] = 1;
ColorArg1[0] = Texture;
ColorOp[0] = SelectArg1;

// multiply light map with texture
TexCoordIndex[1] = 0;
ColorArg1[1] = Texture;
ColorOp[1] = Modulate2x;
ColorArg2[1] = Current;
}
}
";
}