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So far, from what I understand, this is the only way to get lightmapped meshes into 3DGS (that isn't baked and we all know baking isn't great).




isnt this baking, too? the shadowmap is baked, or what? can anyone explain to me what is better with using this texhnique above using a completely baked texture (including material settings and lighting) ?

i simply dont understand it, sorry