Many thanks! It is really easy to adopt it to other shaders. I took the phong normalmap - shader from the current A7 version and applied it:



One question, though: Now I have got specular areas even in dark areas like that:



I know that this doesn't have to do 100% with your plugin and should be handle in the shader, but is it possible to evaluate the darkness of the shadowmap and return then the _unprocessed_ pixel OR a less lit pixel? (theoretically) and if this is not too complicated or too much performance consuming.. - how would I have to achieve that?

Cheers and many many thanks!
Christian