ahahhahha Engine Wars

Well don't forget 3DGS have been also sleeping for more than two years with nothing , no updates.
And not surprising others engines do the same !
If you plan making something for casual market were there are lot for great games... commercial license is OK (no need for 4 Vertex per bones etc ...)
The Pro is indeed the best to buy but not cheap !


-TV3D 6.5 has been announced from more than 3 years ... always on beta
still not officialy delivered ....
You won't have world,terrain editors ... and they don't have real audio/network management for the moment if i remember well

-BV have been very reacting and very fast for new additions / updates the fisrt months, let's wait for future ... it has some bad bugs with import FBX models
etc ...

- Torque is going fast : Torque constructor ,Torque advanced engine(shaders etc..),Torque XNA all delivered in the last months , solid prooved network,
if your project is MMO , i think is the best to choose, it has already all
network functions.
They can publish , sell the game for you if you have a good one !


The trick is for you to look at actual state of the engines, and pick up
the one that match the best what you need :
- easy to program ?
- workflow tools ?
- 3D format ?
- shaders and light management ?


Don't forget open source engines , that are always updated !!
For example Irrlicht is great and it has an official 3D editor supporting lightmapping for models.

And some commercial successfull games have been made with Ogre 3D :
but you'll need some C++ programmer to your side.

And to lot of people i would say target lot more casual game market with original ideas, don't target Crysis or Far Cry

well to resume , don't be waiting all your life
just pick up the one that match the best what you need , and DO YOUR GAME NOW.
later you'll be able t oswithc to another engine to improve your game why not ?