exactly what I was going to say. As well as for the offsets, you cam simply do something like this:

Code:

ACTION Gun
{
...
proc_late();
while(1)
{
...
temp.x = 50;
temp.y = 0;
temp.z = -20;
vec_rotate(temp, camera.pan);
vec_set(my.x, temp);
vec_set(my.pan, camera.pan);
...
wait(1);
}
}



Last edited by xXxGuitar511; 06/07/07 18:01.

xXxGuitar511
- Programmer