it isn't really ready yet. with my simple test level it works great but i guess you would have more fun to try it with your own models.

unfortunately i noticed that with more complex models there can be artifacts at small triangles (light mapping never will be 100% artifact free but with the current version they still are too annoying i think). i guess the automatic uv-map generation which is the crucial point of this whole thing has to be more optimized and i hope i can achieve that.

but in case it works out it will be very cool. i made a very simple light editor now and ingame light editing really is fun. it's a much nicer workflow than doing it in WED.