have you tried to use other formats like LWO? i don't have gile[s] but maybe i will experiment a bit with the demo. i think the demo only has export disabled?



yes, doing a good unwrapper for light mapping is really hard! currently it works great with my test level but look how simple those houses are. with more complex geometry there are too many artifacts because the unwrapper doesn't keep the right faces together, makes important areas too small, wastes space with packing,...

maybe i will release just the lighting part (for free) and you will have to care for the uv-map yourself (this means loading it with my mesh plugin), or i could try to make a better unwrapper but this will take a lot of research and time, or i will experiment with using the graphics card for baking the lighting instead of using ray tracing. i could imagine the uv-map wouldn't have to be that great then and it would be extremely fast.