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Re: ingame light mapper
[Re: ventilator]
#135201
06/14/07 15:59
06/14/07 15:59
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
maybe i will release just the lighting part (for free) and you will have to care for the uv-map yourself (this means loading it with my mesh plugin)
Thank you soooo much for your efforts, ventilator!
What about releasing both as seperate tools? Then one can use the uv-mapper for simple models to have a fast workflow, and does the uv-mapping for complicated meshes in MED.
For this, your uv-mapper has to save the second model with its uv-map.
As a workaround, if one has the second model with the uv-mapping and with the light mapping, maybe, he could scale the uv-parts smaller, each seperately, and fix this way the artifacts? And, if the model is still too complicating, he can do the uv-mapping by hand in MED, and make only the lightmapping.
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