Quote:

then simply release the lightmapper!




ok, but it's a very unfinished version: light.zip ~ 2mb

(to experiment with it start light.wdl from sed!)

you have to care for the second uv-map yourself and load it with my mesh plugin.

editing lights still is very crude but the script could be improved by yourself.

some instructions:
ctrl + left mouse = select entity or light
- if nothing is selected and you press l the lighting of the whole scene will get updated.
- if an entity is selected and you press l only the selected entity will get updated.
- if a light is selected and you press l only the entities which are affected by the selected light will get updated.
x deletes the selected light
c creates a light at the camera position

lights can be edited by dragging their panel buttons.