ok, but it's a very unfinished version: light.zip ~ 2mb
(to experiment with it start light.wdl from sed!)
you have to care for the second uv-map yourself and load it with my mesh plugin.
editing lights still is very crude but the script could be improved by yourself.
some instructions: ctrl + left mouse = select entity or light - if nothing is selected and you press l the lighting of the whole scene will get updated. - if an entity is selected and you press l only the selected entity will get updated. - if a light is selected and you press l only the entities which are affected by the selected light will get updated. x deletes the selected light c creates a light at the camera position
lights can be edited by dragging their panel buttons.