Quote: Wow Pappenheimer! May I ask how you got the rocks looking smooth? High Poly? And how you got the 2 textures on the rock to transition smoothly? Thanks!
The procedure goes as I mentioned above! I started with the square 8x8 of a terrain, added a texture, changed it to model etc.
One texture is simply copied into the other, then rubbed out where it isn't needed.
Quote: I start with a small terrain, let's say 8x8, then I add a texture, then convert it to mdl, build blocks out of this plate which give the rough shape of a canyon or whatever gives the natural environement that I try to achieve; after that, I connect the plates, and deform their blocky shape to get more stony and scarp-like shapes...