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Wow Pappenheimer! May I ask how you got the rocks looking smooth? High Poly? And how you got the 2 textures on the rock to transition smoothly? Thanks!








The procedure goes as I mentioned above! I started with the square 8x8 of a terrain, added a texture, changed it to model etc.

One texture is simply copied into the other, then rubbed out where it isn't needed.


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I start with a small terrain, let's say 8x8,
then I add a texture,
then convert it to mdl,
build blocks out of this plate which give the rough shape of a canyon or whatever gives the natural environement that I try to achieve;
after that, I connect the plates,
and deform their blocky shape to get more stony and scarp-like shapes...





Last edited by Pappenheimer; 06/20/07 13:44.