tried to just the last second before creating the bullet check if the player is standing in the bullets path and if so then don’t shout. Create a trace in the entities direction and after that if the you != null && you == player don’t create the bullet. even if there is an enemy but the enemy is standing behind the player the ally wont shoot. that would be an improvement? wouldn’t it? ^^

(never looked if the problem was solved because there was to many posts.)


Last edited by Gafgar; 07/25/05 23:47.

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