ACKNEX007 :

one remark , you want to go too fsat just by judging hwo many posts you put
Calm down you have all your life to make your 3D script interface
Take all your time , to think what you really want to do , and what are the best
tools: things that are appropriate.


Don't go on a rush , it will go anywhere good , trust me !


just one suggestion ,
instead of battling for Blitz3D that is DX7 and with illegal/problems you can have with it ...

why not directly go with Irrlicht3D (just to give an example!!) ?
DX9, already shadows, normal map support, full shader support,
world tool editor etc ...

All Free to use, and as simple as Blitz3D SDK that is old (DX7) :
to load an MD2 file: only one line of code :

scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("../../media/sydney.md2"));

And you could write hight level function that would do same thing like :

MyEngine.LoadMD2(fileName)


With Irrlicht you have rights for all and can do what you want

Why people choose complicated ways/solutions some times

Last edited by TheExpert; 06/16/07 13:51.