http://msdn2.microsoft.com/en-us/library/bb509706.aspxQuote:
nointerpolationDo not interpolate the outputs of a vertex shader before passing them to a pixel shader.
i think you put "nointerpolation" before your output texture coordinate in your vertex shader. i don't know though, i just happened to come across this today on msdn.
hope this helps!
julz
Formerly known as JulzMighty. I made KarBOOM!
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