Hey, i was reading some posts about radiosity / global illumination texture baking, but i found that giles - 3dgs workflow its not very friendly.

There is a great plugin from Ventilator that permits a second uv-set on models, but i didnt understood a possible workflow for creating the scene in Blender (several models and textures / uv maps) and exporting it correctly with the lightmap from Blender to the engine.

Could someone please describe a good workflow for that?
Thanks in advance.