Quote:


If you continue this project then please try to add a few dynamic lights. If you need any textures and models for testing purposes then please let me know.





Thanks for that offer, if want to, send me anything you want to see the shader on.
As a next step I´ll add some more lights. How many do you want?
I think I should add fog support either. And I should add something like lightranges.
My MSN adress is nils_daumann[at]online[point]de


Quote:


The sample works fine with my 6800 GT, but I cannot get the shader work with WED level block.





I the shader you have to change entSkin2 to mtlSkin1.
You have to set the flat flag in WED for that texture and you shouldn´t forget to add the normalmap skin to the material wich has to have the same name than the leveltexture:

bmap BMAP_Name = <Normalmap.tga>;
material TextureName
{
skin1 = BMAP_Name;
//...
}


Is there anyone with an ati graphicscard for wich those effects are working?
Do you get any error messages or is the model just black or what happens?


Thanks for all your feedback

Slin